FS-UAE 2.5.7dev Released

A new development version has been released. Changes in FS-UAE 2.5.7dev:

  • Fix 68000 cycle exact mode (tbl == op_smalltbl_14_ff check was missing).
  • Fixed specifying base_dir via config file (broke in 2.5.6dev).
  • Re-enable slirp/a2065/sana2 by default. A2065 works partially, uaenet.device still crashes.
  • Modified Makefile.am for out-of-tree builds.
  • Fixed crash when playing videos with CD32 FMV (no display yet).
  • Added libudis86 (disassembler library for x86 / x86-64).
  • Explicitly flush lines logged to stdout.

FS-UAE 2.5.6dev Released

A new development version has been released. Changes in FS-UAE 2.5.6dev:

  • Updated emulation core from WinUAE 2820b8.
  • Load libcapsimage from plugin instead of having it bundled.
  • Updated built-in AROS rom [WinUAE 2.8.1].
  • Starting FS-UAE.app with config file works again on OS X.
  • Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
  • Initial support reading resources from fs-uae.dat (or embedded in the exe).
  • Build scripts for SteamOS / Steam runtime version.
  • Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
  • Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
  • Changes to support compilation on OS X 10.9.
  • Added slirp support (not tested yet, not enabled by default).
  • Enabled A2065 (not tested yet, not enabled by default).
  • FS-UAE now uses automake in addition to autoconf.
  • New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
  • Some bugfixes based on static code analysis + code cleanup.

Changes in FS-UAE Launcher 2.5.6dev:

  • Add .nobackup file to Documents/FS-UAE/Cache.
  • Fixed a bug in adf/hdf creator.
  • Include “show all database games” (database_show_games = 0) in settings.

Regarding libcapsimage (IPF floppy image support): the plan is to have FS-UAE Launcher automatically download the plugin on demand. However, for the time being it must be manually installed. The libcapsimage plugin is based on the new 5.1 version.

FS-UAE 2.5.5dev Released

A new development version has been released. Changes in FS-UAE 2.5.5dev:

  • Dual joystick/mouse mode for joystick port 0, both a specific joystick device and mouse is enabled at the same time (only when joystick_port_0_mode = joystick and a joystick host device is selected).
  • Show on-screen gui_message notifications from UAE code.
  • Added missing @docdir@ substitution variable.
  • More build system updates / removed old cruft.
  • BSD make should now also work (in addition to GNU make).
  • Environment variable FSGS_RETURN_CURSOR_TO can be used to move the cursor to a specific location when FS-UAE quits.
  • (Device Helper) Ignore full negative axis motion events on startup.

Changes in FS-UAE Launcher 2.5.5dev:

  • Added GUI control for option database_show_adult.
  • Automatically update game list when database_show_[games/adult] changes.
  • Fixed (python 3) bug in download hard drive via HTTP feature.

Changes in FS-UAE Arcade 2.5.5dev:

  • Improvements when running under Gnome 3.
  • Kill fs-uae-device-helper when FS-UAE Arcade is quit.
  • Fix image loader so it does not stop handling requests on download errors.

FS-UAE 2.5.3dev Released

A new development version has been released. Changes in FS-UAE 2.5.3dev:

  • Merged code from WinUAE 2800.
  • Update AROS ROM from WinUAE 2800.
  • Debian compat set to 9, allow harding flags.
  • Migrated build system to autoconf (not automake).
  • Some source code clean to detect features / functions from autoconf.
  • Remove use of deprecated Glib function, require Glib >= 2.32.
  • Properly fixed build dependencies on auto-generated source code.
  • Fixed a problem preventing mouse from working with SDL2 on Windows.

Changes in FS-UAE Launcher 2.5.3dev:

  • Disable strict mode when parsing .fs-uae files.
  • (Arcade) Mouse cursor is hidden again.
  • (Arcade) Default to maximized non-decorated window on GNOME 3 (works around issue with arcade being forcefully minimized by GNOME 3 when launching FS-UAE full-screen and FS-UAE Arcade is also full-screen).
  • (Arcade) More command-line options to control window/fullscreen mode.

FS-UAE 2.5.2dev Released

A new development version has been released. Changes in FS-UAE 2.5.2dev:

  • Merged code from WinUAE 2800b18.
  • SDL2 is now default on all platforms (make sdl=1 to override for now).
  • Fixes to make the windows version compile with SDL2.
  • Fixes for FS-UAE compilation with mingw-w32 4.6.3.
  • fs-uae-device-helper has a new –events mode which continuously prints joystick events to stdout.

Changes in FS-UAE Launcher 2.5.2dev:

  • Can download kickstarts for WHDLoad from OAGD.net locker.
  • Python 3 compatibility fixes.
  • Python 3.2 is target minimum requirement now.
  • PyQt4 is preferred Qt Python API if found.
  • Windows / OS X packages are assembled with cx_Freeze.
  • Dialogs work better in desktop environments w/o close buttons.
  • (Arcade) Arcade is ported to PyQt/Pyside.
  • (Arcade) Fixed device selection screen so unrecognized cannot be selected for input ports.
  • (Arcade) Selected input devices is actually respected.
  • (Arcade) Use fs-uae-device-helper for reading joystick events.
  • (Arcade) pygame is no longer a dependency (Qt is used instead).
  • (Arcade) PIL / python-imaging is no longer a dependency.
  • (Arcade) PyOpenGL is no longer a dependency (bundled instead).
  • (Arcade) numpy is no longer a dependency.

The OS X build of 2.5.2dev is 64-bit only and OS X 10.8+.

FS-UAE 2.3.17dev Released

A new development version has been released. Changes in FS-UAE 2.3.17dev:

  • Remove old log file paths so they’ll not be mistaken for current logs.
  • Fix initial mute when option volume is set to 0.
  • Updated translations: fi [Goingdown], pl [grimi], fr [Foul].
  • (Launcher) Option download_file from DB does not have to be an archive.
  • (Launcher) Fixed bug when doubleclicking on an URI in the floppy list.
  • (Launcher) Fixed bug with selecting multiple files [2.3.16].
  • (Launcher) Fixed trailing colon in translatiion of option description.
  • (Launcher) Updated translations: fi [Goingdown], pl [grimi], fr [Foul].

Changes in FS-UAE 2.3.16dev:

  • (Launcher) Always include Configurations directory in file scan regardless of scan dirs.
  • (Launcher) Make file picker code compatible with both PySide and PyQT4.
  • (Launcher) Added support for WHDLoad 17.2, set as default WHDLoad version.
  • (Arcade) Fixed bug preventing games from launching.

FS-UAE 2.3.14dev Released

A new development version has been released. Changes in FS-UAE 2.3.14dev:

  • JIT should work on Windows too now.
  • New options: audio_frequency, audio_buffer_target_size.
  • Default frequency is now 48000 Hz (will try 44100 Hz if 48000 Hz fails).
  • Default audio buffer size is now 40ms (slightly lower than before).
  • Deprecated the old audio_buffer_target_bytes option (it is now instead calculated from audio_buffer_target_size).
  • Speed up startup by caching information about kickstart ROMs.
  • Skip initializating stuff in inputdevice.cpp which are not used by FS-UAE, speeds up startup – report if it seems to have bad side-effects…
  • Split Savestates into two main menu entries (Load State, Save State).
  • Removed superfluous More… entries.
  • Include #define GLXContextID XID in glee.h to work with recent Mesa.
  • (Launcher) Respect writable_floppy_images option in cases where the floppy drive options directly refer to local paths (don’t copy disk images to temp directory).
  • (Launcher) Defragment databases function (Settings -> Maintenance).
  • (Launcher) Use QT to open all URLs, for consistent behavior.
  • (Launcher) Will now try to find and use either of PySide, PyQt5 or PyQt4.
  • (Launcher) Added GUI controls to tweak audio freqency and also audio target buffer size (in ms). The latter can be used to reduce audio latency.

Another change is that the Windows version is now built with a MinGW-w64/x86 toolchain instead of MinGW (This shouldn’t really change anything, but it can be useful to be aware of when testing).

Also, some changes to the JIT code paths has been made, so please let me know if JIT suddently stops working with this version…

FS-UAE 2.3.13dev Released

A new development version has been released. Changes in FS-UAE 2.3.13dev:

  • Video sync is disabled by default.
  • Updated translations: pl [grimi].
  • (Launcher) New video synchronization settings page, reorg. video settings.
  • (Launcher) New dialog for manual game downloads with scan function to make manual downloads more streamlined.
  • (Launcher) Re-enabled support for manually downloadable games.
  • (Launcher) Re-enabled support for automatically downloadable games.
  • (Launcher) Support downloading and displaying terms for auto-downloadable game files.
  • (Launcher) Changed icons for downloadable games.
  • (Launcher) fullscreen_mode was erroneously specified as fullscreen, should be empty string. Also, fullscreen_mode will now show in advanced settings if overriden.
  • (Launcher) Updated translations: pl [grimi], fi [Goingdown].

One important change in this version is that video_sync now defaults to off. The reasons for this include:

  • On some systems, syncing to video causes performance issues or unstable frame rates (esp. with compositing window managers).
  • On some systems, the OpenGL drivers use a lot of CPU while waiting for vblank (can often be fixed by choosing a suitable video sync method).

So now I experiment with having this option off by default, so people won’t erroneously conclude that FS-UAE does not work properly, or have bad performance when the problem could be the desktop environment and/or driver problems. Instead, there is now a new preference page for enabling / tweaking video sync options with information about what effect the options have.

The other major change is that support for manually and automatically downloadable games (via the online game database) is re-enabled and much improved 🙂

FS-UAE 2.3.12dev Released

A new development version has been released. Changes in FS-UAE 2.3.12dev:

  • On OS X, simulate middle click (alt) and right click (ctrl).
  • Don’t move mouse to right bottom on exit without requested with environment variable FSGS_SEAMLESS=1.
  • New option load_state = 1..9.
  • New option stereo_separation (0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100).
  • (Launcher) Added GUI control for stereo_separation.
  • (Launcher) Database change, a refresh is needed for the game database.
  • (Launcher) Convert from UTF-8 str to unicode when loading and vice versa when saving config.
  • (Arcade) Game filters: platform, letter and shuffle.
  • (Arcade) Further re-branding to FS-UAE Arcade.
  • (Arcade) Don’t display wraparound items if items would be repeat on screen.
  • (Arcade) Can start with –platform argument (–amiga, –cd32 etc).

FS-UAE 2.3.11dev Released

A new development version has been released. Changes in FS-UAE 2.3.11dev:

  • When deleting a directory from a dir HD, remove Thumbs_DB and .DS_Store files first if they exist.
  • (Launcher) Changed where fs-uae-device-helper is stored in FS-UAE.app so it is picked up by the fix-libs script.
  • (Launcher) Removed refresh game database from left “main menu”.
  • (Launcher) Fixed a problem with lhafile caused by Python 3-compat changes.

New packages are also available in the Ubuntu PPAs (python-lhafile, libfs-capsimage). These are added as recommended “dependencies” and should be automatically pulled in when updating to 2.3.11dev.

FS-UAE 2.3.10dev Released

A new development version has been released. Changes in FS-UAE 2.3.10dev:

  • Initial support for SDL2 (make sdl=2), does not yet take full advantage of it.
  • Enable SDL2 by default on OS X.
  • New options window_x, window_y and keyboard_input_grab (SDL2 only).
  • New options min_first_line_ntsc, min_first_line_pal.
  • Windows distributions/packaging updated.
  • fs-uae deb package marked as Multi-Arch: foreign, fs-uae:i386 can then be installed on amd64 without breaking fs-uae-launcher dependency.
  • Updated translations: pl [grimi], fi [Goingdown], tr [Decypher], fr [Foul], nb.
  • (Launcher) Fixed dialog centering on OS X.
  • (Launcher) Center main window on desktop when opening.
  • (Launcher) Marked some texts for translation.
  • (Launcher) Use native file/directory dialogs (in most places).
  • (Launcher) Fixed a bug where game info panel wasn’t always refreshed.
  • (Launcher) Code update for compatibility with Python 3.
  • (Launcher) Support for PyQT5 in addition to Pyside.
  • (Launcher) Experimental net play UI is available again.
  • (Launcher) Ensure floppy file name is visible when floppy field changes.
  • (Launcher) Support for hd_requirements = workbench (with online database).
  • (Launcher) Game database now in Cache/Games.sqlite.
  • (Launcher) Database now in Data/Database.sqlite.
  • (Launcher) Updated translations: pl [grimi], fi [Goingdown], it [Speedvicio], tr [Decypher], fr [Foul], nb.
  • (Game Center) Renaming to FS-UAE Arcade (not complete).
  • (Game Center) Merged with Launcher distr on some platforms (Windows).
  • (Game Center) Fix joystick selection on input selection screen.

For this version, there has been some slight packaging changes (again). If you’re using the Windows version, and the setup executables, I recommend you uninstall all FS-UAE* programs before installing 2.3.10dev or newer. Don’t worry, uninstalling will not remove anything from Documents/FS-UAE.

Uninstalling isn’t strictly necessary, but will prevent unneeded cruft from lying around. There’s now a single installer with FS-UAE, FS-UAE Launcher and FS-UAE Arcade together (bundling Launcher and Arcade saves quite some space since libraries are not duplicated). Similarly, if you are using the portable version, you can delete the Programs and or Windows directory from previous versions before extracting the new version to clear out old files.

FS-UAE Game Center is now renamed to FS-UAE Arcade. One advantage is fewer syllables, and it also prevents confusion if/when the full FS Game Center is later released. On OS X, you can delete FS-UAE Game Center.app, it will not be updated. In the Ubuntu PPA, fs-uae-game-center is now a transitional dummy package which pulls in fs-uae-arcade.

If you are using the online database, you need to use the refresh database function after updating.

FS-UAE 2.3.8dev Released

A new development version has been released. Changes in FS-UAE 2.3.8dev:

  • New option “volume” to specify initial audio volume.
  • (Launcher) New OAGD.net login and logout dialog.
  • (Launcher) New login system (store authentication tokens instead of username and password).
  • (Launcher) Drop-down list for choosing game list (from OAGD.net).
  • (Launcher) Support for synchronizing game lists from OAGD.net.
  • (Launcher) Initial support for OAGD.net locker (only available to a few select users right now).
  • (Launcher) If local files are missing, files will be downloaded on demand from the user’s OAGD.net locker, if present there.
  • (Launcher) More compact (OAGD) game database, faster synchronization.
  • (Launcher) Nicer database refresh dialog, stop button works now.
  • (Launcher) Fixed bugs in HDF Creator appearing after split from ADF Creator.
  • (Launcher) Language preferences page now actually works.
  • (Launcher) New language detection code for OS X, not dependent on wx.
  • (Launcher) Fixed bugs preventing info panel from showing some warnings.
  • (Launcher) Settings file moved into FS-UAE/Data, shared with Game Center.
  • (Launcher) Several other minor UI updates, bug fixes, and restructured code.
  • (Launcher) WHDLoad runner installs the file C:OSEmu.400.
  • (Launcher) Load QT stylesheet (if found) from FS-UAE/Plugins/<name>/fs-uae-launcher-theme/stylesheet.qss
  • (Launcher) Added icons to settings dialog, removed close button.
  • (Launcher) QT port now displays application / window icon again.
  • (Launcher) Moved “Custom Settings” to Preferences -> Advanced Settings.
  • (Launcher) Remember last used preferences page.
  • (Launcher) Added preference control for new audio volume option.
  • (Game Center) Now reads and applies (most) FS-UAE Launcher settings.

FS-UAE 2.3.7dev Released

A new development version has been released. Changes in FS-UAE 2.3.7dev:

  • New utility program: fs-uae-device-helper (used by FS-UAE Launcher).
  • (Launcher) pygame is no longer an dependency, joystick event detection for mapping purposes is done via fs-uae-device-helper.
  • (Launcher) Program startup and focus issue should be fixed on OS X.
  • (Launcher) Added language preference page.
  • (Launcher) ADF & HDF Creator split into two, and they are now non-modal.
  • (Launcher) Joystick config tool shows existing config when opening (only when the user has already configured it, bundled config is not shown yet).
  • (Launcher) Joystick device for mapping is selected in joystick prefs.
  • (Launcher) Completed porting to QT (using pyside bindings for Python).
  • (Launcher) Old wxPython GUI layer still exists (–wx) but not 100% updated.
  • (Launcher) Input Settings prefs page split into mouse and keyboard.
  • (Launcher) Fixed bug when choosing a zip with select multiple floppies.
  • (Launcher) Search-as-you type could in some case return multiple entries for the same game.
  • (Launcher) Updated don’t checksum BSD device nodes code [vext01].

Packagers should see this post: Packaging changes (important information for packagers).

FS-UAE 2.3.6dev Released

A new development version has been released. Changes in FS-UAE 2.3.6dev:

  • Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed).
  • Swapped display order of mouse and joystick ports, call them “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.
  • Fade in when starting FS-UAE, looks better when using themes since the graphics won’t just suddently pop out.
  • (Launcher) Search-as-you type has returned.
  • (Launcher) Show homepage_url, thelegacy_url in links menu.
  • (Launcher) Swapped display order of mouse and joystick ports.
  • (Launcher) Spin controls did not work properly on OS X.
  • (Launcher) Handle importing kickstarts from the kickstarts dir gracefully.
  • (Game Center) Don’t create ~/Documents (unless needed) and ~/Games.

FS-UAE 2.3.5dev Released

A new development version has been released. Changes in FS-UAE 2.3.5dev:

  • Can open block devices as HDF files on OpenBSD [Edd Barrett / vext01].
  • Full stereo separation by default (was 70%).
  • Use “enhanced” audio filter when Amiga model is A1200 or A4000.
  • Fixed bug where the new FPS led status would overwrite floppy drive leds.
  • (Launcher) Fixed a bug where new A500 configs could refuse to start because “kickstart was not found” (2.3.4).
  • (Launcher) Better support for .7z (where available), but very inefficient, works best for having a few ADFs in each .7z archive, not WHDLoad archives.
  • (Launcher) Can start WHDLoad slaves from archives where the slave is in the root directory and not in a sub-directory.
  • (Game Center) Create a log file in a similar manner as FS-UAE Launcher.
  • (Game Center) Added python-opengl, python-numpy as Debian dependencies.
  • (Game Center) Was missing from suite installer for Windows (fixed).

FS-UAE 2.3.4dev Released

A new development version has been released. Changes in FS-UAE 2.3.4dev:

  • Support for multiple mice using ManyMouse library by Ryan C. Gordon.
  • New theme bundled: led-bars-edge.
  • Support for some theme digit overlays (cylinder numbers, fps).
  • Initial code for input recording.
  • Fixed a bug when looking up executable path on Unix-like systems.
  • When quitting from fullscreen mode, move cursor to bottom right (so transitioning to a full-screen launcher looks nicer).
  • (Launcher) Support multiple mice.
  • (Launcher) Preference to show downloadable games or not.
  • (Launcher) Don’t try to to checksum OS X/*BSD device nodes [vext01].
  • (Launcher) Fixed bug when closing the config dialog.
  • (Launcher) Support 7z archives when the 7z program is found on PATH.
  • (Launcher) Joystick config tool works with devices having axes with negative or positive rest values.
  • (Launcher) Don’t display “Amiga” in game list, only other platform names.
  • (Launcher) More restructuring and smaller changes (no changelog…)
  • (Game Center) Only show locally available games.
  • (Game Center) Only preselect the highest rated variant from local variants.
  • (Game Center) Nicer transition to FS-UAE (remove/reduce cursor flickering).
  • (Game Center) Use LSUIPresentationMode 4 for bundled FS-UAE for seamless transition to FS-UAE on OS X.

Development releases in the 2.3.x series have not been announced on fs-uae.net before, mostly because there has been somequite a bit of code reorganization, and the earlier versions have been somewhat more in flux. Development has been going on since FS-UAE 2.2 was launched, and here follows the changes for the earlier unannounced development versions.

Changes in FS-UAE 2.3.3dev:

  • (Launcher) Don’t reload images when changing variants (and same images should be displayed for the new variant).
  • (Launcher) Show joy_emu_conflict from oagd.net in statusbar if applicable.
  • (Launcher) More QT port improvements, almost full-featured now.
  • (Game Center) Locate correct kickstart ROMs via file database.
  • (Game Center) Fixed possible bug in font rendering code.

Changes in FS-UAE 2.3.2dev:

  • (Launcher) Fixed bug when loading files from archive in a folder named #.
  • (Launcher) Fixed bug when automatically looking up Amiga Forever roms [2.3.1]
  • (Launcher) QT port improvements.
  • (Launcher) Misc bugfixes and minor improvements.

Changes in FS-UAE 2.3.1dev:

  • On windows, read file name (as program parameter) with MBCS encoding (CP_ACP) so paths with non-ASCII characters are handled correctly.
  • Windows executables are digitally signed by “Frode Solheim”.
  • New portable zip file distribution for Windows, “plus” zip file removed, and emulator-only zip exists still with _emulator.zip name.
  • Logs dir is moved into Cache/Logs/, log file renamed to Emulator.log.txt.
  • Always write shader log, in case there’s GLSL warnings, etc.
  • (Launcher) New status bar with info about num players, languages, web links, copy protection and warnings.
  • (Launcher) Game variants (from oagd.net) you don’t have are also displayed, but greyed out.
  • (Launcher) Buttons to rate game variants on oagd.net directly from UI.
  • (Launcher) Implemented cancel in launch FS-UAE progress dialog.
  • (Launcher) Only add Cloanto “Amiga Files” to search path if directory exists (Windows).
  • (Launcher) Fix slash direction in default search directory on Windows so it does not look weird.
  • (Launcher) More space-efficient screenshot and cover sizes/formats.
  • (Launcher) Internal code rewrite (in progress) to support code sharing with Game Center.
  • (Launcher) Only have start menu icon for FS-UAE Launcher by default.
  • (Launcher) Support new option x_hdinst_args.
  • (Launcher) Better support for portable directory, launcher settings can be saved in portable dir.
  • (Launcher) Non-Cache launcher data files moved to FS-UAE/Data.
  • (Launcher) Download cache dir moved to FS-UAE/Cache/Downloads.
  • (Launcher) Initial support for auto-downloadable games from oagd.net.
  • (Launcher) Initial support for auto-downloadable games from 3rd-party sites.
  • (Launcher) Initial support for manually downloadable games.
  • (Launcher) Moved local file index into its own database file.
  • (Launcher) Extract empty directories as well when extracting archives.
  • (Launcher) Fixed bug when specifying window_width / window_height in custom settings.
  • (Launcher) Partial support for Python 3.x.
  • (Launcher) Partial support for using the Launcher with QT toolkit.
  • (Launcher) Moved file database into its own separate database, also made the file rows more space efficient, and the checksum index smaller.
  • (Launcher) Removed support for old XML game database.
  • (Launcher) Ignore file extension case when checking floppy list from online database.
  • (Launcher) Handle some potentially invalid configs from online database more gracefully.
  • (Launcher) Updated translations: it [speedvicio].

Changes in FS-UAE 2.3.0dev:

  • Show on-screen warning if OpenAL device cannot be opened, log OpenAL error code.
  • New option save_state_compression can be used to disable save state compression.
  • New option “log” which can be used to enable misc types of debug logging.
  • Queued input events are processed in hsync handler.
  • Use CD32 + FMV quickstart for CD32 model, update cd.device in cartridge ROM fixes problem with Pirates Gold intro.
  • Removed a couple of left-over / unnecesary log statements.
  • Support language option to override GUI language.
  • New translations: tr [Decypher].
  • With video_sync = auto, allow some slack when deciding to enable full sync or not (accept host refresh rate 49 instead of just 50, ..).
  • New option: assume_refresh_rate (int) to manually specify host refresh rate when refresh rate detection fails. This option in combination with video_sync = auto effectively replaces video_sync = full. video_sync = full is now an alias for video_sync = auto.
  • Fixed bug causing FS-UAE to hang when pausing with video_sync = off.
  • New model CD32/FMV (includes FMV ROM), CD32 model reverted to original.
  • Fixed compatibility issues in scanline GLSL shaders.
  • (Launcher) Warn when using A1200 model with < 2 MB chip RAM.
  • (Launcher) Fixed a bug where 0-byte screenshot / covers files could be stored if a network error occurs while downloading.
  • (Launcher) Better support for A3000 and A4000 with the game database.
  • (Launcher) Support hiding variants from the database based on _status.
  • (Launcher) Cycle-exact can be disabled from database if abs. necessary.
  • (Launcher) Support language option to override GUI language.
  • (Launcher) New translations: tr [Decypher].