News
Category Archives: Stable Releases
FS-UAE & Launcher 3.1.66
FS-UAE & Launcher version 3.1.66 is out now and available from the download page. It is a minor maintenance release of the 3.1.x series (and possibly the last one). The bundled SDL version has been updated to 2.0.18, and updated controller mappings are also included.
Updated stable builds for Fedora, Ubuntu, Debian and openSUSE
Fresh builds of version 3.1 are now available for Fedora, Ubuntu, Debian and openSUSE. Go to the download page to find the commands to add the repositories.
The repositories are all hosted by the openSUSE Build Service. Previously, I’ve also pushed out builds via Ubuntu’s PPA service, but I will most likely not continue doing this since it is easier for me do to distribute everything via this single service.
FS-UAE 3.1
I have made a post over at the English Amiga Board with links to FS-UAE & Launcher version 3.1. I recommend that most users using 3.0.5 upgrade to this version. I haven’t updated the downloads section here yet, among other things because there isn’t an installer available yet. But it’s still easy to download and install version 3.1.
It is especially recommended for macOS users to upgrade, as this latest version fixes some annoying issues on recent macOS versions.
FS-UAE 3.0.3 Released
A new stable version has been released. Changes in FS-UAE Launcher 3.0.3:
- Fixed crash when starting the Launcher in a KDE environment.
(Update only relevant for Linux)
FS-UAE 3.0.1 Released
A new stable version has been released. Changes in FS-UAE 3.0.1:
- Fix video scaling when restoring from fullscreen on Windows.
Changes in FS-UAE Launcher 3.0.1:
- Scanner bug prevented Conquests of the Longbow WHDLoad to be recognized.
- The correct kickstart wasn’t always loaded.
- Cloanto ROMs were not always decrypted.
- Fix for global WHDLoad quit key.
I have some issues getting the app to work without warning on macOS 10.15 due to the new security/notarization features on macOS, and absence of useful error messages when stuff don’t work. You can right click and choose open to bypass the strict security checks until I’ve worked this out. [EDIT: Looks like it is fixed now -> 3.0.1u1]
FS-UAE 3.0 Released
Changes in FS-UAE 3.0 (compared to 2.8):
* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).
Changes in FS-UAE Launcher 3.0 (compared to 2.8):
* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).
Build-related:
* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.
(Bottom line, no support is removed from the source code. I just want to maintain less build environments).
Road ahead:
I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂
FS-UAE 2.8.3 Released
A new stable version has been released. Changes in FS-UAE 2.8.3:
- Fix decoding on non-ascii %-escaped file names on directory HDs.
- Fixed caps lock.
- Imported updated translations from crowdin.com.
Changes in FS-UAE Launcher 2.8.3:
- Show error message when version started is too old (cannot read databases).
- Fixed save state dir when starting with UUID parameter.
- CDTV games (from database) did not set CDTV model.
- Imported updated translations from crowdin.com.
Additionally, the macOS versions are now distributed as signed .dmg images to please macOS Sierra’s Gatekeeper.
Minor Updates to FS-UAE 2.8
Version 2.8.2u1 for macOS fixes FS-UAE Arcade not starting as well as gamepad config issues. Version 2.8.2u2 for Windows fixes the built-in config for XInput gamepads.
FS-UAE 2.8.2 Released
A new stable version has been released.
Changes in FS-UAE Launcher 2.8.2:
- New option whdload_boot_dir must be used to enable an old feature, previously it was enabled by the presence of Hard Drives/WHDLoad.
Changes in FS-UAE Arcade 2.8.2:
- Allow mouse to be used to activate the close button.
- Show mouse cursor briefly when moving the mouse.
New versions of CAPSImg and QEMU-UAE plugins are available. Mostly to fix an issue with plugins on 64-bit macOS (macOS users must update to the new plugin versions).
FS-UAE 2.8.1 Released
A new stable version has been released. Changes in FS-UAE 2.8.1:
- Alt+F4 and Cmd+Q will no longer quit FS-UAE (in full keyboard emulation mode).
- Use raw input on Windows again (allows grabbing of Windows keys, etc).
- New option
raw_input = 0
will disable use of raw input for keyboard. - Fixed loading shaders from fs-uae.dat.
- Updated Xbox 360 configs for Linux.
Changes in FS-UAE Launcher 2.8.1:
- Fixed problem where rating could be reset for first loaded game/variant.
- New experimental option: relative_temp_feature.
Changes in FS-UAE Arcade 2.8.1:
- Added stretch / keep aspect toggle button to top right menu.
- Added V-Sync toggle button to top right menu.
- Ability to see and change variant before starting the game.
- Make menu rendering conformant to FS-UAE style.
- More transition animations.
- New cover rendering for non-portrait covers.
- Use
--platform=
to start with a given platform filter, e.g.--platform=cd32
. - Variant sort order fixed to be same as in FS-UAE Launcher.
- Fixed arrow keys for FS-UAE Arcade on MacOS.
- Reversed position of platform and publisher names.
FS-UAE 2.6.2 Released
FS-UAE 2.6.2 is a minor bugfix release. Changes include:
- Do not use built-in libmpeg2.
- Fixed crash (abort) with A1200 Blizzard CPU board models.
- Added more gamepad controller configurations.
- Fixed non-blocking socket I/O support in bsdsocket_posix [Jens Maus].
- Imported updated translations from crowdin.com.
And for FS-UAE Launcher:
- Fixed /hostgame netplay command (server was started on wrong port).
- Imported updated translations from crowdin.com.
FS-UAE 2.6.1 Released
I am pleased to announce the release of FS-UAE 2.6.1 🙂
Improvements over version 2.4.x include:
- Updated emulation code from WinUAE 3.1.0.
- Support for PPC emulation (can run AmigaOS 4.x) via QEMU-UAE plugin.
- More emulated hardware support (Toccata, A2061, Picasso IV, …).
- Better support for modern OS versions due to using SDL 2.0.
- Built-in support for multiple displays, and fixes for HiDPI displays.
- The Launcher supports modern OS versions better due to using QT 5.x.
- Much improved FS-UAE Launcher user interface.
- FS-UAE mouse integration (Workbench cursor follows host cursor).
- Updated internal kickstart replacement from AROS.
- Dual joystick/mouse mode for joystick port 0.
- Official builds for SteamOS (Linux + Steam runtime).
- OS X apps are now digitally signed (Apple Developer ID).
- Support for JIT direct memory access (much faster JIT).
- Many bug fixes.
- … and a lot of other improvements. See the changelog entries for all the details.
Support for IPF disk images is now provided by a plugin which you need to download separately.
Fedora 22 and Debian 8.0 Support
I have added official builds for Fedora 22 and Debian 8.0. The download page has been updated accordingly 🙂 The packages are scheduled to be built by openSUSE build service, and it may take a few hours before they are available in the repositories.
FS-UAE 2.4.3 Released
A bugfix release (2.4.3) has been issued for the stable series of FS-UAE. This version fixes a bug which causes a crash in FS-UAE on Linux with recent official NVIDIA drivers. Windows and OS X users do not need to update (and I will not provide updated builds for those platforms either). Source code is available here: http://fs-uae.net/stable/2.4.3/.
Many thanks to NVIDIA which actually tracked down the bug in FS-UAE! The problem was an unused function (mprotected), a legacy from older WinUAE code, which was exported and caused the NVIDIA drivers to load this function instead of the correct one from libc. I’m quite impressed that they contacted me with information about the bug, and I think this shows how serious they are about their Linux drivers 🙂
The latest development versions are not affected by this problem (the function has already been removed, and also, symbols are no longer exported by default).
FS-UAE 2.4.1 Released
A new stable version has been released. Changes in FS-UAE 2.4.1:
- (Launcher) Fixed a bug preventing hd_requirements = workbench from working.
- (Launcher) Fixed a bug which is also a syntax error with Python < v2.7.
- (Launcher) Fixed a potential startup problem when PATH has non-ASCII characters.
- (Arcade) Fixed a bug related to non-ASCII characters in joystick names.
Updated translations have also been pulled in from https://crowdin.net/project/fs-uae.
FS-UAE in FreeBSD and OpenBSD Ports Tree
FS-UAE should now be available in the ports tree for both FreeBSD and OpenBSD 🙂 Please note that I’m not involved in these projects and may not be able to help with questions specific to these ports.
The download page has been updated with this information!
FS-UAE 2.4.0 Released
I’m pleased to announce the immediate availability of FS-UAE 2.4.0 🙂
The release notes lists the major changes since 2.2.3, and also has useful information for users upgrading from 2.2.3.
FS-UAE 2.2.3 Released
An update to FS-UAE 2.2 has been released. Changes in FS-UAE 2.2.3:
- On windows, read file name (as program parameter) with MBCS encoding (CP_ACP) so paths with non-ASCII characters are handled correctly.
- Windows executables are digitally signed by “Frode Solheim”.
- (Launcher) Only add Cloanto “Amiga Files” to search path if directory exists (Windows).
- (Launcher) Fix slash direction in default search directory on Windows so it does not look weird.
- (Launcher) Updated translations: it [speedvicio].
Ubuntu Raring (13.04) Packages Added
A bit late, but packages for Ubuntu Raring (13.04) have been added to the stable and devel PPAs. I’m not on 13.04 yet, so I haven’t tested FS-UAE there yet, but I don’t have any reason to suspect that the packages won’t work 🙂
FS-UAE 2.2.2 Released
An update to FS-UAE 2.2 has been released. Changes in FS-UAE 2.2.2:
- With video_sync = auto, allow some slack when deciding to enable full sync or not (accept host refresh rate 49 instead of just 50, ..).
- New option: assume_refresh_rate (int) to manually specify host refresh rate when refresh rate detection fails. This option in combination with video_sync = auto effectively replaces video_sync = full.
- video_sync = full is now an alias for video_sync = auto.
- Fixed bug causing FS-UAE to hang when pausing with video_sync = off.
- New model CD32/FMV (includes FMV ROM), CD32 model reverted to original.
- Fixed compatibility issues in scanline GLSL shaders.
FS-UAE 2.2.1 Released
An update to FS-UAE 2.2 has been released. Changes in FS-UAE 2.2.1:
- Show on-screen warning if OpenAL device cannot be opened, log OpenAL error code.
- New option save_state_compression can be used to disable save state
compression. - New option “log” which can be used to enable misc types of debug logging.
- Queued input events are processed in hsync handler.
- Use CD32 + FMV quickstart for CD32 model, update cd.device in cartridge ROM fixes problem with Pirates Gold intro.
- Removed a couple of left-over / unnecesary log statements.
- Support language option to override GUI language.
- New translations: tr [Decypher].
- (Launcher) Fixed bug when specifying window_width / window_height in custom settings.
- (Launcher) Warn when using A1200 model with < 2 MB chip RAM.
- (Launcher) Fixed a bug where 0-byte screenshot / covers files could be stored if a network error occurs while downloading.
- (Launcher) Better support for A3000 and A4000 with the game database.
- (Launcher) Support hiding variants from the database based on _status.
- (Launcher) Cycle-exact can be disabled from database if abs. necessary.
- (Launcher) Support language option to override GUI language.
- (Launcher) New translations: tr [Decypher].
FS-UAE 2.2.0 Released

Screenshot of FS-UAE launcher, which is an optional part of FS-UAE providing many new and convenient features!
I am pleased to announce version 2.2.0 of FS-UAE, the multi-platform Amiga emulator for Windows, Linux, Mac OS X, FreeBSD and OpenBSD! FS-UAE 2.2 can be downloaded here.
Notable changes since version 2.0 include:
- Much-improved FS-UAE Launcher UI.
- Updated emulation code from WinUAE 2.5.1.
- Better stability, better performance.
- More keyboard shortcuts.
- Improved support for directory hard drives.
- Initial support for the Open Amiga Game Database.
- More input options.
- Amiga PAL/NTSC mode switching.
- Better shader and theme support.
- Improved WHDLoad support.
- LHA archive support.
- Improved support for Amiga Forever.
- More platforms and more languages supported.
- And many other improvements and fixes.
Please see the release notes for more information about this release and a detailed list of changes. Also, many thanks to translators, contributors, and everyone who has been testing the development versions and reported bugs and issues!
A list of contributors is available. If you wish to donate to FS-UAE development, I have set up a donation page via PayPal.
FS-UAE 2.0.1 Released
I am pleased to announce version 2.0.1 of FS-UAE, the multi-platform Amiga emulator for Windows, Linux, Mac OS X and FreeBSD! FS-UAE 2.0 can be downloaded here.
Notable changes since version 1.2 include:
- No need to edit config files any more! A user-friendly configuration frontend, FS-UAE Launcher, is included.
- Emulation core updated to WinUAE2.4.2beta1.
- Many bug fixes and performance improvements.
- Support OpenGL shaders for post-processing special effects.
- Added theming infrastructure. Downloadable themes are available.
- GUI translation for several languages (English, French, German, Italian, Norwegian (Bokmål), Polish, and Serbian).
- Added keyboard emulation for CD32 gamepad.
- Support for hard drive images > 4GB.
- JIT compilation is now available on some platforms.
- Windows installer is now available, and the Windows version does no longer require any other software packages to be installed.
- Binaries are created for many more Linux distributions, and download repositories are available.
- FS-UAE now compiles and runs on Mac OS X 10.5 (both x86 and PPC) and FreeBSD.
- And many more changes (see the Changelog for details).
Please see the release notes for more information about this release and a detailed list of changes. Also, many thanks to translators, contributors, and everyone who has been testing the development versions and reported bugs and issues!
A list of contributors is available. If you wish to donate to FS-UAE development, I have set up a donation page via PayPal.
FS-UAE 1.2.1 and 1.3.x
A bugfix release (1.2.1) has been made for the stable series, fixing a crash occuring on some platforms (Mac OS X at least) when saving states with mounted directories.
Meanwhile, development continues on the development branch (1.3.x), see this thread for more information.
Highlights in the development versions are support for OpenGL shaders for fancy effects, translatability and translations (currently German, French, Italian, Polish and Serbian) and experimental JIT support for some platforms.
In other news, information about FS-UAE was added to the UAE Wikipedia entry – it wasn’t me 🙂
FS-UAE 1.2.0 Released
I am pleased to announce version 1.2.0 of FS-UAE, the multi-platform Amiga emulator for Windows, Linux and Mac OS X! FS-UAE 1.2 can be downloaded here.
Notable changes since version 1.0 include:
- Great rendering performance improvements, especially on slower hardware.
- OpenGL renderer compatible with older GPUs (only requires OpenGL 1.1 now).
- Input devices and options can be changed in the menu while running FS-UAE.
- UAEGFX card (“Picasso 96”) is implemented.
- Added A4000/040 model, running in fastest possible mode.
- Support for mounting CD images for all Amiga models (built-in CDFS and CD image switcher in menu).
- Fullscreen/window mode switching with Alt+Enter, better fullscreen handling.
- Better net play support (show dialog while connecting, will retry connecting until successful, continue in offline mode if connection to server is broken).
- A1200 model can be used in net play mode with accuracy < 1.
- UAE core code updated from WinUAE 2.4.0.
- Advanced options for tweaking vsync method.
- Common host options can be specified once in Host.fs-uae config file.
- Many other fixes and improvements.
Please see the release notes for more information about this release and a detailed list of changes. Also, many thanks to everyone who has been testing the development versions and reported bugs and issues!
FS-UAE 1.0.0 Released
Version 1.0.0, the new stable release of FS-UAE is just published. Changes in this version include:
- Performance improvements.
- Ability to change controllers during game play from the GUI.
- Improved net play support with integrated text chat.
- Improved handling of relative paths in configuration files.
- New configuration options
The changelog contains more details about the changes and you can download the new version here.