Updated FS-UAE Launcher with translations

Translations were missing from FS-UAE Launcher on Windows and Linux, so I’ve posted new versions with translations included

Also, due to changes in SDL2, some controllers (Xbox controllers at least) have new IDs and the bundled controller mappings no longer match. So you need to remap your controller in Launcher settings if you cannot utilize all buttons anymore. I’ll see if I can get new controller configs included in an update!

Builds for macOS ARM64 / M1 / Apple silicon have arrived

The following links point to the latest stable version compiled for macOS_ARM64. These are 3.1.x versions based on slightly newer code than the 3.0.5 version.


Compared to previous downloads, FS-UAE Launcher.app no longer contains an embedded FS-UAE.app. Therefore, you need to download both of the .dmg files above and place FS-UAE Launcher.app and FS-UAE.app beside eachother, for example in the /Applications folder. I haven’t had time to fix builds of FS-UAE Arcade yet.

There are also macOS_ARM64 builds available for the 4.x development snapshots. If interested, please see this forum thread for links and more information.

FS-UAE for Mac M1 hardware?

I do get some questions asking for an FS-UAE version running natively on Apple silicon / M1. The short answer is that it is possible to build a working version for M1, but I don’t yet provide official builds due to not having access to the hardware. Please see this recent thread on the English Amiga Board for more information: https://eab.abime.net/showthread.php?t=106970.

There has also been reports about joystick/gamepad devices not working on M1 hardware with FS-UAE 3.0.5. I have created newer builds – available here for now: https://eab.abime.net/showthread.php?t=105950 – which are reported to fix the issue 🙂

EDIT: Official ARM64 builds for Apple silicon / M1 are coming.

Using FS-UAE on Linux with real MIDI hardware

Warren Vercueil has written a nice and thorough guide on getting FS-UAE on Linux set up with real MIDI hardware. The guide was written to use Bars and Pipes with MIDI hardware, but should work with other Amiga MIDI software as well.

Disclaimer: I haven’t tested the guide myself.

Note: If all you want to do is to play back MIDI tunes, for example to use FS-UAE to play Sierra games with MT-32 music (using an MT-32 emulator on your host computer), you should wait until FS-UAE 3.9.x arrives, which should support this use case on all platforms via the portmidi library.

FS-UAE 2.9.2dev Released

A new development version has been released. Changes in FS-UAE 2.9.2dev:

  • New boolean option warp_mode (warp_mode = 1 to start in warp mode).
  • Try ralphschmidt-cyberstorm-ppc-4471.rom if cyberstormppc.rom is not found.
  • Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.2dev:

  • Try ralphschmidt-cyberstorm-ppc-4471.rom if cyberstormppc.rom is not found.
  • Also look for ralphschmidt-cyberstorm-ppc-4471.rom in Amiga Forever dir.
  • Fix file name when saving controller configs on macOS.
  • Fix configurations not showing up since 2.9.1dev.
  • Indicate unpublished variants in variants list.
  • When enabling “unpublished” entries, list unpublished variants last.
  • Imported updated translations from crowdin.com.

FS-UAE 2.7.7dev Released

A new development version has been released. Changes in FS-UAE 2.7.7dev:

  • Compile with hardening disabled for Fedora 23+.
  • Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.

Changes in FS-UAE Launcher 2.7.7dev:

  • Always sort variant list in rated order from oagd.net, but prefer locally available variants.
  • Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.
  • Automatically add $BASE/AmigaForever/Amiga Files to file scanner.
  • Kickstart import: Show how many ROM files were imported (or warn if none).
  • Blacklist mouse_integration from advanced settings (use per-config instead).
  • Added support for WHDLoad 18.2, set as default version.

FS-UAE 2.7.4dev Released

A new development version has been released. Changes in FS-UAE 2.7.4dev:

  • New action_mute_floppy_sounds, mapped to MOD+N by default.
  • Added support for audioprev, audionext, audiostop, audioplay keys.
  • Map audioprev, audionext and audioplay to disk swapper actions by default.
  • Show on-screen messages when using disk swapper prev/next/insert actions.
  • New option relative_paths (see docs).
  • Support for three additional custom “joystick ports” (maps to Amiga keys).
  • Also recognize .ipf and .dms floppy paths as standalone parameters.
  • Fixed building with ./configure –disable-drivesound –disable-slirp –disable-prowizard –disable-cdtv –disable-savestate –disable-parallel-port and others.
  • Can build with many CPU emu cores disabled.
  • Some cleanup in the configure script.
  • Remove dependency on GLU.
  • Do not use built-in libmpeg2.
  • Imported updated translations from crowdin.com.
  • Updated emulation core from WinUAE 3200b18.

Changes in FS-UAE Launcher 2.7.4dev:

  • Fixed bug when base-dir in config file had a trailing slash.
  • Imported updated translations from crowdin.com.

Posted New FS-UAE Builds for OS X 10.11

Previous builds of FS-UAE Launcher for OS X are blocked (for some reason) by the gatekeeper in the newly released OS X 10.11. After upgrading the development system to OS X 10.11 (and updated Xcode tools as well which was probably the significant action), the signed apps work again. So, “new” 2.6.1 and 2.7.2dev build have been posted!

FS-UAE 2.5.30dev Released

A new development version has been released. Changes in FS-UAE 2.5.30dev:

  • Fixed ROM initialization of Cyberstorm PPC.
  • Lowered default volume of floppy drive sounds.
  • Updated emulation core from WinUAE 3100b14.

Changes in FS-UAE Launcher 2.5.30dev:

  • Fixed loading with variant UUID on command line.
  • Added a basic WHDLoad settings page (tweak splash delay, show directory for WHDLoad.key file).
  • Fixed loading of .fs-uae config files containg % character in values.
  • Fixed on-demand download of floppy images from HTTP.
  • Remove some inefficiences when selecting database games in config list.
  • Fixed look of variant choice control under OS X.

Changes in FS-UAE Arcade 2.5.30dev:

  • Fixed support for using GNOME 3 hide top bar extension + hiding task bar.

After having been unsigned for a while, the Windows development version is now again digitally signed by Frode Solheim. New for this release is that the OS X development version is also digitally signed.

Linux / SteamOS Builds Now Available

I have created a new binary distribution for Linux / SteamOS. These packages are very new, and should be considered experimental.

The naming is a bit misleading, the requirement isn’t really SteamOS, but rather the Steam Runtime! This means that this version should run on any Linux distribution where Steam (or Steam Runtime) is installed. Please report if the packages are not working on your Linux distro 🙂

This package can be particular useful if FS-UAE packages are not available for your Linux distro (or if only older versions are available). The SteamOS version will also probably be used as the base for a new Linux portable distribution (similar to the Windows and OS X portable versions).

Build Environment Updates

The Windows version is now built using the excellent MSYS2 distribution. This distributions contains updated version of all requirements for FS-UAE and (almost) all requirements for FS-UAE Launcher & Arcade, including a Python version compiled with mingw. The end result is a build environment which is much easier to set up and use. I even made an easy-to-follow step by step tutorial for installing this environment and compiling the git version of FS-UAE on Windows. But, there is always a chance that the changes have introduced bugs in FS-UAE or FS-UAE Launcher, so please let me know if something which worked in 2.5.20dev is broken in 2.5.21dev.

The OS X build environment has also been updated with newer library versions – so same here, please report any new issues in 2.5.21.dev, if any.