A new development version has been released. Changes in FS-UAE 2.3.15dev:
- Reverted to previous MinGW compiler (Windows).
- (Launcher) Fixed a bug loading online database games with cpu specification.
- (Arcade) Fixed Windows shortcut for FS-UAE Arcade.
A new development version has been released. Changes in FS-UAE 2.3.15dev:
A new development version has been released. Changes in FS-UAE 2.3.14dev:
Another change is that the Windows version is now built with a MinGW-w64/x86 toolchain instead of MinGW (This shouldn’t really change anything, but it can be useful to be aware of when testing).
Also, some changes to the JIT code paths has been made, so please let me know if JIT suddently stops working with this version…
A new development version has been released. Changes in FS-UAE 2.3.13dev:
One important change in this version is that video_sync now defaults to off. The reasons for this include:
So now I experiment with having this option off by default, so people won’t erroneously conclude that FS-UAE does not work properly, or have bad performance when the problem could be the desktop environment and/or driver problems. Instead, there is now a new preference page for enabling / tweaking video sync options with information about what effect the options have.
The other major change is that support for manually and automatically downloadable games (via the online game database) is re-enabled and much improved 🙂
A new development version has been released. Changes in FS-UAE 2.3.12dev: