FS-UAE 2.5.12dev Released

A new development version has been released. Changes in FS-UAE 2.5.12dev:

  • Updated emulation core from WinUAE 2900b12.
  • FS-UAE on Windows now supports unicode command line arguments.
  • Fixed a bug on Windows preventing load of non-ASCII config file paths.
  • Another big-endian fix for loading fs-uae.dat.
  • Added xinput_controller_15_6_0_0_windows.conf [Kitty].

Changes in FS-UAE Launcher 2.5.12dev:

  • Fixed bugs in ADF and HDF creator.

FS-UAE 2.5.8dev Released

A new development version has been released. Changes in FS-UAE 2.5.8dev:

  • New option uaem_write_flags to control when .uaem files are created.
  • Support NewMouse-compatible mouse wheel events.
  • Bundle libmpeg2 with FS-UAE source (missing on many Linux distros).
  • Don’t install uaenative.library unless requested.

Changes in FS-UAE Launcher 2.5.8dev:

  • Added settings GUI control for keyboard_input_grab option.

FS-UAE 2.5.7dev Released

A new development version has been released. Changes in FS-UAE 2.5.7dev:

  • Fix 68000 cycle exact mode (tbl == op_smalltbl_14_ff check was missing).
  • Fixed specifying base_dir via config file (broke in 2.5.6dev).
  • Re-enable slirp/a2065/sana2 by default. A2065 works partially, uaenet.device still crashes.
  • Modified Makefile.am for out-of-tree builds.
  • Fixed crash when playing videos with CD32 FMV (no display yet).
  • Added libudis86 (disassembler library for x86 / x86-64).
  • Explicitly flush lines logged to stdout.

FS-UAE 2.5.6dev Released

A new development version has been released. Changes in FS-UAE 2.5.6dev:

  • Updated emulation core from WinUAE 2820b8.
  • Load libcapsimage from plugin instead of having it bundled.
  • Updated built-in AROS rom [WinUAE 2.8.1].
  • Starting FS-UAE.app with config file works again on OS X.
  • Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
  • Initial support reading resources from fs-uae.dat (or embedded in the exe).
  • Build scripts for SteamOS / Steam runtime version.
  • Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
  • Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
  • Changes to support compilation on OS X 10.9.
  • Added slirp support (not tested yet, not enabled by default).
  • Enabled A2065 (not tested yet, not enabled by default).
  • FS-UAE now uses automake in addition to autoconf.
  • New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
  • Some bugfixes based on static code analysis + code cleanup.

Changes in FS-UAE Launcher 2.5.6dev:

  • Add .nobackup file to Documents/FS-UAE/Cache.
  • Fixed a bug in adf/hdf creator.
  • Include “show all database games” (database_show_games = 0) in settings.

Regarding libcapsimage (IPF floppy image support): the plan is to have FS-UAE Launcher automatically download the plugin on demand. However, for the time being it must be manually installed. The libcapsimage plugin is based on the new 5.1 version.