FS-UAE 2.2.0 Released

Screenshot-FS-UAE Launcher

Screenshot of FS-UAE launcher, which is an optional part of FS-UAE providing many new and convenient features!

I am pleased to announce version 2.2.0 of FS-UAE, the multi-platform Amiga emulator for Windows, Linux, Mac OS X, FreeBSD and OpenBSD! FS-UAE 2.2 can be downloaded here.

Notable changes since version 2.0 include:

  • Much-improved FS-UAE Launcher UI.
  • Updated emulation code from WinUAE 2.5.1.
  • Better stability, better performance.
  • More keyboard shortcuts.
  • Improved support for directory hard drives.
  • Initial support for the Open Amiga Game Database.
  • More input options.
  • Amiga PAL/NTSC mode switching.
  • Better shader and theme support.
  • Improved WHDLoad support.
  • LHA archive support.
  • Improved support for Amiga Forever.
  • More platforms and more languages supported.
  • And many other improvements and fixes.

Please see the release notes for more information about this release and a detailed list of changes. Also, many thanks to translators, contributors, and everyone who has been testing the development versions and reported bugs and issues!

A list of contributors is available. If you wish to donate to FS-UAE development, I have set up a donation page via PayPal.

FS-UAE 2.1.32dev Released

A new development version has been released. Changes in FS-UAE 2.1.32dev:

  • New option notification_duration (ms). Does not apply to warnings.
  • Fixed bug in IPF handling causing Buggy Boy to not load.
  • (Launcher) Scan entire directory tree for dirs with .slave files.
  • (Launcher) Make sure usernames are converted to unicode.
  • (Launcher) Base screenshots prefix on configuration name.
  • (Launcher) Updated translations: cs [spajdr].

It is always tempting to always improve just one more thing – thereby keeping the development cycle going – but the development versions provide several advantages over the current stable version, and it is time to bring the improvements to the users of the stable version.

Please report problems if you find any. I plan to release a 2.2 release candiate soon, and a new 2.2 stable release shortly thereafter.

FS-UAE 2.1.31dev

A new development version has been released. Changes in FS-UAE 2.1.31dev:

  • Shortcuts F12 + P or Pause/Break key to pause the emulation.
  • Left and right mouse buttons are aliased to joystick port 0 fire and 2nd button (unless joystick_port0_mode is nothing, or mouse is already used in a port).
  • Disabled automatic port 0 joystick switching for mouse, alias mouse buttons instead.
  • Disabled automatic port 0 joystick switching for emulated joystick.
  • Warn, if necessary, when joystick/gamepad has no config for CD32 game pad.
  • Fixed scanline code for PPC.
  • Support for a more advanced viewport syntax.
  • Updated bitmap font with new character.
  • Updated translations: pl [grimi].
  • (Launcher) Retry database download operations several times on failure.
  • (Launcher) Support floppy_list field from online database, as well as new database fields.
  • (Launcher) WHDLoad versions can be selected via the new x_whdload_version option.
  • (Launcher) Added WHDLoad versions 16.0 – 16.9 [TheCyberDruid].
  • (Launcher) ADFFileExtractor module [TheCyberDruid].
  • (Launcher) SetPatch is extracted using the new ADFFileExtractor module instead of the old hack.

Changes in FS-UAE 2.1.30dev:

  • Make the volume function more sane.
  • Check/respect GL_MAX_TEXTURE_SIZE for text cache texture.
  • Make the scanline shaders more standards-compatible, fixes compilation errors which occured with some GL drivers.
  • Write shader compiler log to log file on shader compilation failure.
  • Updated translations: cs [spajdr], de [nexusle].
  • (Launcher) Updated translations: cs [spajdr].