Builds for macOS ARM64 / M1 / Apple silicon have arrived

The following links point to the latest stable version compiled for macOS_ARM64. These are 3.1.x versions based on slightly newer code than the 3.0.5 version.

FS-UAE-Launcher_Stable_macOS_ARM64.dmg
FS-UAE_Stable_macOS_ARM64.dmg

Compared to previous downloads, FS-UAE Launcher.app no longer contains an embedded FS-UAE.app. Therefore, you need to download both of the .dmg files above and place FS-UAE Launcher.app and FS-UAE.app beside eachother, for example in the /Applications folder. I haven’t had time to fix builds of FS-UAE Arcade yet.

There are also macOS_ARM64 builds available for the 4.x development snapshots. If interested, please see this forum thread for links and more information.

FS-UAE for Mac M1 hardware?

I do get some questions asking for an FS-UAE version running natively on Apple silicon / M1. The short answer is that it is possible to build a working version for M1, but I don’t yet provide official builds due to not having access to the hardware. Please see this recent thread on the English Amiga Board for more information: https://eab.abime.net/showthread.php?t=106970.

There has also been reports about joystick/gamepad devices not working on M1 hardware with FS-UAE 3.0.5. I have created newer builds – available here for now: https://eab.abime.net/showthread.php?t=105950 – which are reported to fix the issue 🙂

EDIT: Official ARM64 builds for Apple silicon / M1 are coming.

Using FS-UAE on Linux with real MIDI hardware

Warren Vercueil has written a nice and thorough guide on getting FS-UAE on Linux set up with real MIDI hardware. The guide was written to use Bars and Pipes with MIDI hardware, but should work with other Amiga MIDI software as well.

Disclaimer: I haven’t tested the guide myself.

Note: If all you want to do is to play back MIDI tunes, for example to use FS-UAE to play Sierra games with MT-32 music (using an MT-32 emulator on your host computer), you should wait until FS-UAE 3.9.x arrives, which should support this use case on all platforms via the portmidi library.

FS-UAE 3.0.1 Released

A new stable version has been released. Changes in FS-UAE 3.0.1:

  • Fix video scaling when restoring from fullscreen on Windows.

Changes in FS-UAE Launcher 3.0.1:

  • Scanner bug prevented Conquests of the Longbow WHDLoad to be recognized.
  • The correct kickstart wasn’t always loaded.
  • Cloanto ROMs were not always decrypted.
  • Fix for global WHDLoad quit key.

I have some issues getting the app to work without warning on macOS 10.15 due to the new security/notarization features on macOS, and absence of useful error messages when stuff don’t work. You can right click and choose open to bypass the strict security checks until I’ve worked this out. [EDIT: Looks like it is fixed now -> 3.0.1u1]

FS-UAE 3.0 Released

Changes in FS-UAE 3.0 (compared to 2.8):

* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).

Changes in FS-UAE Launcher 3.0 (compared to 2.8):

* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).

Build-related:

* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.

(Bottom line, no support is removed from the source code. I just want to maintain less build environments).

Road ahead:

I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂

FS-UAE 2.9.11dev Released

A new development version has been released. Changes in FS-UAE 2.9.11dev:

  • Linux: Automatically uses Feral GameMode daemon if available.
  • New option game_mode = 0 to disable above mentioned feature.
  • Linux: Warn if running with a CPU governor other than performance.
  • New option governor_warning = to to disable above mentioned warning.
  • Fixed support for multiple mice also on Windows.

Changes in FS-UAE Launcher 2.9.11dev:

  • Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
  • Use newer version of uae-configuration, OSEmu.400.
  • Added support for .xz-compressed files.
  • GUI options to toggle game mode / governor warning on Linux.

FS-UAE 2.9.10dev Released

A new development version has been released. Changes in FS-UAE Launcher 2.9.10dev:

  • Support WHDLoad versions 18.4 and 18.5 (game database).
  • Revert fullscreen_mode to default when upgrading from older versions.
  • Hide the fullscreen mode button from quick settings panel.
  • Fix OpenRetro.org login, rebranded oagd.net to openretro.org.
  • Use requests library for all http(s) communication, fixes macOS cert issue.