FS-UAE 3.0 Released

Changes in FS-UAE 3.0 (compared to 2.8):

* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).

Changes in FS-UAE Launcher 3.0 (compared to 2.8):

* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).

Build-related:

* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.

(Bottom line, no support is removed from the source code. I just want to maintain less build environments).

Road ahead:

I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂

FS-UAE 2.9.11dev Released

A new development version has been released. Changes in FS-UAE 2.9.11dev:

  • Linux: Automatically uses Feral GameMode daemon if available.
  • New option game_mode = 0 to disable above mentioned feature.
  • Linux: Warn if running with a CPU governor other than performance.
  • New option governor_warning = to to disable above mentioned warning.
  • Fixed support for multiple mice also on Windows.

Changes in FS-UAE Launcher 2.9.11dev:

  • Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
  • Use newer version of uae-configuration, OSEmu.400.
  • Added support for .xz-compressed files.
  • GUI options to toggle game mode / governor warning on Linux.

FS-UAE 2.9.10dev Released

A new development version has been released. Changes in FS-UAE Launcher 2.9.10dev:

  • Support WHDLoad versions 18.4 and 18.5 (game database).
  • Revert fullscreen_mode to default when upgrading from older versions.
  • Hide the fullscreen mode button from quick settings panel.
  • Fix OpenRetro.org login, rebranded oagd.net to openretro.org.
  • Use requests library for all http(s) communication, fixes macOS cert issue.

FS-UAE 2.9.9dev released

A new development version has been released. Changes in FS-UAE 2.9.9dev:

  • Added 8BitDo controller configurations, updated dualshock 3 for Linux.
  • Fixed mouse integration.
  • Fixed support for multiple mice (was accidentally disabled).
  • More deterministic creation of fs-uae.dat [bmwiedemann].
  • HAM6 on AGA fix [sonnenscheinchen].
  • Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.9dev:

  • Support hd_requirements = xpkmaster.library.
  • Use https:// for more fs-uae.net and openretro.org communication.
  • Only preselect the favorite variant if the files are found.
  • Added 8BitDo controller configurations, updated dualshock 3 for Linux.
  • Index uncompressed content of .gz/.adz/.roz files.
  • Ignore .lha files when lhafile extension is not present.
  • Imported updated translations from crowdin.com.

FS-UAE 2.9.8dev released

A new development version has been released. Changes in FS-UAE 2.9.8dev:

  • New option whdload_quit_key to gracefully quit slaves.
  • Do not alias mouse clicks when joystick_port_0_autoswitch is off.
  • Added Build-Conflicts: libroar-dev to fix building on OBS.
  • Added sharp-bilinear-simple.shader [rsn8887].
  • New options window_hidden, window_minimized [cnvogelg].
  • Removed GLee from source.
  • Fixed JIT direct access on modern Linux distributions.
  • Changed default sync method on Windows to swap-finish.
  • Updated bezel.
  • New option: frame_time (can be used to limit emulation time before vsync).
  • Compatibility updates for a couple of shaders [guest.r].
  • Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.8dev:

  • Support new whdload_quit_key option with online game database.
  • Disabled (global) whdload_quit_key setting, see new FS-UAE option.
  • Fixed problem on Windows where devices were sometimes not detected.
  • Remove kickstart warnings when not using Amiga platform.
  • Added elapsed time to log file (to debug startup time).
  • Imported updated translations from crowdin.com.

FS-UAE 2.9.7dev Released

A new development version has been released. Changes in FS-UAE 2.9.7dev:

  • Support building with latest version of MSYS2.
  • Renamed option frame to bezel.
  • New option: force_aspect.
  • Added shaders compiled/ported/written by guest.r.

Changes in FS-UAE Launcher 2.9.7dev:

  • Fix detection of Windows 10.
  • Support building with latest version of MSYS2.
  • Include quick setting to toggle display of bezel.
  • Quite a bit of changes, but many related to non-Amiga platforms.

Changes in FS-UAE Arcade 2.9.7dev:

  • Respect joystick modes from the game database in input selection screen.
  • Fixed aspect toggle button.
  • Fixed support for dual X-Arcade controllers.
  • Gamepad/joystick devices can be hotplugged with on-screen notifications.
  • Option to disable search function (arcade_search).

FS-UAE 2.9.6dev Released

A new development version has been released. Changes in FS-UAE 2.9.6dev:

  • Changed default fade in/out duration, only fade in fullscreen.
  • FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
  • Use scale = legacy to revert to old default behavior (Can put in Host.fs-uae or use FS-UAE Launcher set set globally).
  • New option scale (choose between full, integer, legacy and no scaling).
  • New option stretch (replaces keep_aspect, though it still works).
  • F11 is now a dedicated toggle auto zoom function, Alt/Cmd+Z cycles through zoom modes as before.
  • Render a frame around the view when not stretched (frame = 0 to disable).
  • Cartridge freeze shortcut is now Alt/Cmd+C.
  • Alt/Cmd+A now toggles stretch mode (aspect correction).
  • Imported updated translations from crowdin.com.

In short, the default scaling/cropping behaviour has changed (though you may not see the change if you have specified certain scaling options). Also, the FS-UAE menu itself is being changed so it will work better on non-16:9 displays (not complete yet).

Changes in FS-UAE Launcher 2.9.6dev:

  • Imported updated translations from crowdin.com.
  • Moved additional game databases to a separate settings page.

Changes in FS-UAE Arcade 2.9.6dev:

  • FS-UAE Arcade now defaults to fullscreen.
  • Run FS-UAE with window_border = 0 to reduce flickering on launch.