FS-UAE 2.7.4dev Released

A new development version has been released. Changes in FS-UAE 2.7.4dev:

  • New action_mute_floppy_sounds, mapped to MOD+N by default.
  • Added support for audioprev, audionext, audiostop, audioplay keys.
  • Map audioprev, audionext and audioplay to disk swapper actions by default.
  • Show on-screen messages when using disk swapper prev/next/insert actions.
  • New option relative_paths (see docs).
  • Support for three additional custom “joystick ports” (maps to Amiga keys).
  • Also recognize .ipf and .dms floppy paths as standalone parameters.
  • Fixed building with ./configure –disable-drivesound –disable-slirp –disable-prowizard –disable-cdtv –disable-savestate –disable-parallel-port and others.
  • Can build with many CPU emu cores disabled.
  • Some cleanup in the configure script.
  • Remove dependency on GLU.
  • Do not use built-in libmpeg2.
  • Imported updated translations from crowdin.com.
  • Updated emulation core from WinUAE 3200b18.

Changes in FS-UAE Launcher 2.7.4dev:

  • Fixed bug when base-dir in config file had a trailing slash.
  • Imported updated translations from crowdin.com.

7 thoughts on “FS-UAE 2.7.4dev Released

  1. With --disable-savestate I get…

    make all-recursive
    Making all in libmpeg2
    Making all in libmpeg2
    Making all in convert
    Making all in include
    make all-am
    g++ -I/usr/local/include -I/usr/local/include/libdrm -D_THREAD_SAFE -I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include -I/usr/local/include -pthread -DLUA_USE_POSIX -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include -I/usr/local/include/libdrm -D_THREAD_SAFE -I/usr/local/include/libpng16 -I/usr/local/include/SDL2 -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/local/include/mpeg2dec -g -O2 -o fs-uae src/fs-uae/config.o src/fs-uae/config-accelerator.o src/fs-uae/config-common.o src/fs-uae/config-drives.o src/fs-uae/config-graphics.o src/fs-uae/config-hardware.o src/fs-uae/config-model.o src/fs-uae/config-sound.o src/fs-uae/input.o src/fs-uae/joystick.o src/fs-uae/keyboard.o src/fs-uae/main.o src/fs-uae/menu.o src/fs-uae/mouse.o src/fs-uae/paths.o src/fs-uae/plugins.o src/fs-uae/recording.o src/fs-uae/uae_config.o src/fs-uae/video.o src/ppc/ppcd.o src/sndboard.o libuae.a libcpuemu.a libfsemu.a libmanymouse.a libudis86.a libsoftfloat.a -lz -lm -ldl -lcompat -lGLEW -L/usr/local/lib -lGLU -lGL -L/usr/local/lib -lgthread-2.0 -pthread -lglib-2.0 -lintl -L/usr/local/lib -lopenal -L/usr/local/lib -lGL -L/usr/local/lib -lpng16 -L/usr/local/lib -lSDL2 -pthread -lX11 -L/usr/local/lib -lmpeg2 -lmpeg2convert
    libuae.a(main.o): In function `parse_cmdline’:
    /home/kolla/src/fs-uae-2.7.4dev/src/main.cpp:958: undefined reference to `savestate_fname’
    *** Error code 1


    • Yes, compilation with --disable-something will probably break from time to time, because it isn’t really used much. That specific issue has already been fixed though, if you get the latest code from github instead of source tarball 🙂

  2. Great, thanks!

    Btw – la plutselig merke til kor du er fra, er sjøl utvandra førdianar 😀

    • Åja, det er jo flott 🙂 (Viss du vandrer inn att til Førde får vi starte Førde Amiga-brukergruppe ;))

  3. Use of “command” keys to control aspects of the emulator is annoying when they collide with use of amiga keys in AmigaOS, I miss a swtich to turn them off in general? For example left-command+b aka left-amiga+b is reserved for “cancel” in requesters, but FS-UAE uses it for some zoom-function.

    • Hi, there are currently two ways to disable this. One way is to set the modifier key to something else, or even nothing, like this:
      modifier_key = 0. There’s no UI for this, so it has to be set in config file / custom config in FS-UAE Launcher. Another way is to use the key combination Mod+K (aka Cmd+K) to toggle full keyboard emulation during emulation. Read more about it here: https://github.com/FrodeSolheim/fs-uae/blob/master/docs/keyboard.md.

      What’s missing is the ability to use full_keyboard = 1 to set the initial state for the full keyboard state. This will be possible in 2.7.5.dev 🙂

  4. Pingback: FS-UAE 2.7.4dev |

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.