FS-UAE 2.6.2 is a minor bugfix release. Changes include:
- Do not use built-in libmpeg2.
- Fixed crash (abort) with A1200 Blizzard CPU board models.
- Added more gamepad controller configurations.
- Fixed non-blocking socket I/O support in bsdsocket_posix [Jens Maus].
- Imported updated translations from crowdin.com.
And for FS-UAE Launcher:
- Fixed /hostgame netplay command (server was started on wrong port).
- Imported updated translations from crowdin.com.
Crash on leaving program, any idea why?
thanks 🙂
Process: fs-uae [7765]
Path: /Users/USER/Desktop/*/FS-UAE Launcher.app/Contents/MacOS/../FS-UAE.app/Contents/MacOS/fs-uae
Identifier: no.fengestad.fs-uae
Version: 2.6.2 (2.6.2)
Code Type: X86 (Native)
Parent Process: fs-uae-launcher [7749]
Responsible: fs-uae [7765]
User ID: 501
Date/Time: 2015-11-28 12:19:19.262 +0000
OS Version: Mac OS X 10.11.2 (15C47a)
Report Version: 11
Anonymous UUID: 5693364F-87DC-4930-BEBD-04A81635F541
Sleep/Wake UUID: 4CED6258-A2DC-47CE-9CA9-8A60D24197D8
Time Awake Since Boot: 790000 seconds
Time Since Wake: 310000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
abort() called
terminating with uncaught exception of type long
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
Hi, yes, I know about this. FS-UAE crashes when closing the audio device on OS X 10.11 (only). I have just fixed this for the development series (in version 2.7.5dev) so if you upgrade to that, the problem should disappear.
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Thanks frode! After the beta version of 2.6.2 that was fine. I will try asap online with my friend to test the final version and I will tell you if everything was fine.
Regards.