FS-UAE 2.1.31dev

A new development version has been released. Changes in FS-UAE 2.1.31dev:

  • Shortcuts F12 + P or Pause/Break key to pause the emulation.
  • Left and right mouse buttons are aliased to joystick port 0 fire and 2nd button (unless joystick_port0_mode is nothing, or mouse is already used in a port).
  • Disabled automatic port 0 joystick switching for mouse, alias mouse buttons instead.
  • Disabled automatic port 0 joystick switching for emulated joystick.
  • Warn, if necessary, when joystick/gamepad has no config for CD32 game pad.
  • Fixed scanline code for PPC.
  • Support for a more advanced viewport syntax.
  • Updated bitmap font with new character.
  • Updated translations: pl [grimi].
  • (Launcher) Retry database download operations several times on failure.
  • (Launcher) Support floppy_list field from online database, as well as new database fields.
  • (Launcher) WHDLoad versions can be selected via the new x_whdload_version option.
  • (Launcher) Added WHDLoad versions 16.0 – 16.9 [TheCyberDruid].
  • (Launcher) ADFFileExtractor module [TheCyberDruid].
  • (Launcher) SetPatch is extracted using the new ADFFileExtractor module instead of the old hack.

Changes in FS-UAE 2.1.30dev:

  • Make the volume function more sane.
  • Check/respect GL_MAX_TEXTURE_SIZE for text cache texture.
  • Make the scanline shaders more standards-compatible, fixes compilation errors which occured with some GL drivers.
  • Write shader compiler log to log file on shader compilation failure.
  • Updated translations: cs [spajdr], de [nexusle].
  • (Launcher) Updated translations: cs [spajdr].

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