FS-UAE 2.3.9dev Released

A new development version has been released. Changes in FS-UAE 2.3.9dev:

  • Add build support for kFreeBSD [glaubitz].
  • Add generic maccess.h defines for “other” architectures [glaubitz].
  • Better code to disable the JIT compiler on non-i386 architectures [glaubitz].
  • Added contrib/sinc-integral.py to source distribution (Debian compliance).
  • Removed catweasel code from source distribution (Debian compliance).
  • Also check for $executable_path/../../Config.fs-uae on OS X.
  • Gracefully handle it when xrandr executable is not found.
  • New translations: da [tomse].
  • Updated translations: de [TCD].
  • (Launcher) Fixed a rendering issue with the tab panel.
  • (Launcher) Fixed rendering of local config/variant name in config list.
  • (Launcher) CD32 FMV ROM is properly used again when CD32/FMV model is used.
  • (Launcher) Allow server to reset local game database when necessary.
  • (Launcher) Fixed bug when last letter in search term is n.
  • (Launcher) Set explicit min width for ADF/HDF creator size field.
  • (Launcher) Allow (Qt) list items to be activated with enter.
  • (Launcher) OAGD.net Locker Uploader implemented.
  • (Launcher) Fixed bug with indexing files in archives somewhere within a directory called #.
  • (Launcher) SetPatch can be extracted on demand from disk in locker.
  • (Launcher) Minor GUI tweaks and improvements here and there.
  • (Launcher) More code restructuring for sharing between launcher and gc.
  • (Launcher) New translations: da [tomse].
  • (Launcher) Updated translations: de [TCD], it [Speedvicio], nb.
  • (Game Center) Search-as-you type (just start typing to activate search).
  • (Game Center) Only show db configs (local ones don’t work now anyway).

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