A new development version has been released. Changes in FS-UAE 2.3.9dev:
- Add build support for kFreeBSD [glaubitz].
- Add generic maccess.h defines for “other” architectures [glaubitz].
- Better code to disable the JIT compiler on non-i386 architectures [glaubitz].
- Added contrib/sinc-integral.py to source distribution (Debian compliance).
- Removed catweasel code from source distribution (Debian compliance).
- Also check for $executable_path/../../Config.fs-uae on OS X.
- Gracefully handle it when xrandr executable is not found.
- New translations: da [tomse].
- Updated translations: de [TCD].
- (Launcher) Fixed a rendering issue with the tab panel.
- (Launcher) Fixed rendering of local config/variant name in config list.
- (Launcher) CD32 FMV ROM is properly used again when CD32/FMV model is used.
- (Launcher) Allow server to reset local game database when necessary.
- (Launcher) Fixed bug when last letter in search term is n.
- (Launcher) Set explicit min width for ADF/HDF creator size field.
- (Launcher) Allow (Qt) list items to be activated with enter.
- (Launcher) OAGD.net Locker Uploader implemented.
- (Launcher) Fixed bug with indexing files in archives somewhere within a directory called #.
- (Launcher) SetPatch can be extracted on demand from disk in locker.
- (Launcher) Minor GUI tweaks and improvements here and there.
- (Launcher) More code restructuring for sharing between launcher and gc.
- (Launcher) New translations: da [tomse].
- (Launcher) Updated translations: de [TCD], it [Speedvicio], nb.
- (Game Center) Search-as-you type (just start typing to activate search).
- (Game Center) Only show db configs (local ones don’t work now anyway).