FS-UAE 2.1.0dev Released

A new development version has been released. Changes in FS-UAE 2.1.0dev:

  • Merged updated emulation core from WinUAE 2.5.0beta21.
  • FS-UAE mman updated to work more like the WinUAE implementation.
  • Ejecting CD images works now, enabled menu option.
  • Added auto-fire toggle mechanism to F12 menu.
  • Auto-fire support, new boolean options joystick_port_x_autofire.
  • Added support for Amiga mouse wheel and middle mouse button.
  • (Launcher) Added button to configure auto-fire per joystick port.

This if the first version in the new 2.1.x development series. Some nice and requested features (auto-fire, mouse wheel) are finally supported 🙂 Emulation core is updated from the latest available code from WinUAE / Toni Wilen, bringing with it some nice emulation accuracy improvements!

Because of the code merge, and because the mman module has been rewritten, there is a greater chance than usual that something does not work. -But it looks good in tests. To get a mman behavior which mirrors the WinUAE code more closely, malloc is used to “reserve” memory on non-Windows platforms, and this relies on over-commit features in the Linux/Mac kernels where the memory is not actually allocated before the pages are accessed (not tested on FreeBSD yet). This is a bit experimental, so let me know if it crashes 😉

3 thoughts on “FS-UAE 2.1.0dev Released

  1. Many thanks Frode for the Autofire function, finally I can playing Turrican without killing my thumb. 😉 It would be cool to trigger Autofire on/off over the Pad somehow. 🙂

    Works fine on OSX 10.7, no crashes!

    • Using an available game pad button to toggle auto-fire is a good idea. Sounds like something I am likely to implement 🙂 Thanks for the feedback!

    • With the latest development version, you can toggle auto-fire on/off with the left trigger button (an on-screen message is shown when the function is toggled).

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.