A new stable version has been released. Changes in FS-UAE Launcher 3.0.3:
- Fixed crash when starting the Launcher in a KDE environment.
(Update only relevant for Linux)
A new stable version has been released. Changes in FS-UAE Launcher 3.0.3:
(Update only relevant for Linux)
A new stable version has been released. Changes in FS-UAE 3.0.1:
Changes in FS-UAE Launcher 3.0.1:
I have some issues getting the app to work without warning on macOS 10.15 due to the new security/notarization features on macOS, and absence of useful error messages when stuff don’t work. You can right click and choose open to bypass the strict security checks until I’ve worked this out. [EDIT: Looks like it is fixed now -> 3.0.1u1]
Changes in FS-UAE 3.0 (compared to 2.8):
* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).
Changes in FS-UAE Launcher 3.0 (compared to 2.8):
* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).
Build-related:
* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.
(Bottom line, no support is removed from the source code. I just want to maintain less build environments).
Road ahead:
I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂
A new stable version has been released. Changes in FS-UAE 2.8.3:
Changes in FS-UAE Launcher 2.8.3:
Additionally, the macOS versions are now distributed as signed .dmg images to please macOS Sierra’s Gatekeeper.
Version 2.8.2u1 for macOS fixes FS-UAE Arcade not starting as well as gamepad config issues. Version 2.8.2u2 for Windows fixes the built-in config for XInput gamepads.
A new stable version has been released.
Changes in FS-UAE Launcher 2.8.2:
Changes in FS-UAE Arcade 2.8.2:
New versions of CAPSImg and QEMU-UAE plugins are available. Mostly to fix an issue with plugins on 64-bit macOS (macOS users must update to the new plugin versions).
A new stable version has been released. Changes in FS-UAE 2.8.1:
raw_input = 0
will disable use of raw input for keyboard.Changes in FS-UAE Launcher 2.8.1:
Changes in FS-UAE Arcade 2.8.1:
--platform=
to start with a given platform filter, e.g. --platform=cd32
.FS-UAE 2.6.2 is a minor bugfix release. Changes include:
And for FS-UAE Launcher:
I am pleased to announce the release of FS-UAE 2.6.1 🙂
Improvements over version 2.4.x include:
Support for IPF disk images is now provided by a plugin which you need to download separately.
I have added official builds for Fedora 22 and Debian 8.0. The download page has been updated accordingly 🙂 The packages are scheduled to be built by openSUSE build service, and it may take a few hours before they are available in the repositories.