FS-UAE 2.6.2 Released

FS-UAE 2.6.2 is a minor bugfix release. Changes include:

  • Do not use built-in libmpeg2.
  • Fixed crash (abort) with A1200 Blizzard CPU board models.
  • Added more gamepad controller configurations.
  • Fixed non-blocking socket I/O support in bsdsocket_posix [Jens Maus].
  • Imported updated translations from crowdin.com.

And for FS-UAE Launcher:

  • Fixed /hostgame netplay command (server was started on wrong port).
  • Imported updated translations from crowdin.com.

FS-UAE 2.7.4dev Released

A new development version has been released. Changes in FS-UAE 2.7.4dev:

  • New action_mute_floppy_sounds, mapped to MOD+N by default.
  • Added support for audioprev, audionext, audiostop, audioplay keys.
  • Map audioprev, audionext and audioplay to disk swapper actions by default.
  • Show on-screen messages when using disk swapper prev/next/insert actions.
  • New option relative_paths (see docs).
  • Support for three additional custom “joystick ports” (maps to Amiga keys).
  • Also recognize .ipf and .dms floppy paths as standalone parameters.
  • Fixed building with ./configure –disable-drivesound –disable-slirp –disable-prowizard –disable-cdtv –disable-savestate –disable-parallel-port and others.
  • Can build with many CPU emu cores disabled.
  • Some cleanup in the configure script.
  • Remove dependency on GLU.
  • Do not use built-in libmpeg2.
  • Imported updated translations from crowdin.com.
  • Updated emulation core from WinUAE 3200b18.

Changes in FS-UAE Launcher 2.7.4dev:

  • Fixed bug when base-dir in config file had a trailing slash.
  • Imported updated translations from crowdin.com.

FS-UAE 2.7.3dev Released

A new development version has been released. Changes in FS-UAE 2.7.3dev:

  • Support for multimedia keys: volume up, volume down and mute.
  • New shortcut Mod+K to toggle full keyboard emulation.
  • Using (Left) Alt (Cmd on OS X) as default keyboard shortcut modifier.
  • Workaround to allow Alt+Tab to work on non-Windows/non-OS-X platforms.
  • Most built-in shortcuts are now configurable.
  • Actions for built-in shortcuts are now available for mapping.
  • Actions for F11 and F12 (release) can be customized.
  • Ungrab mouse and keyboard when entering the menu.
  • Added support for reading controller configs from fs-uae.dat.
  • Support for creating static / fully self-contained .exe on Windows.
  • JIT: Better fldcw_m_indexed fix (can use all x86-64 registers).
  • Fixed RSP inc/dec for x86-64, shadow stack space on Windows / x86-64.
  • Fix callee-saved registers for Windows x64 ABI.
  • Fixed crash when using Blizzard accelerators and x86-64 JIT.
  • Respect cpu option when checking for Zorro III config problems.
  • Compile with -fno-strict-aliasing to avoid potential aliasing bugs.
  • Removed some SDL 1.2 code.

Known issues:

  • Opening the F12 menu / Using the modifier key causes FS-UAE to blink on Windows due to ungrabbing input (might have to disable this feature on Windows).

Posted New FS-UAE Builds for OS X 10.11

Previous builds of FS-UAE Launcher for OS X are blocked (for some reason) by the gatekeeper in the newly released OS X 10.11. After upgrading the development system to OS X 10.11 (and updated Xcode tools as well which was probably the significant action), the signed apps work again. So, “new” 2.6.1 and 2.7.2dev build have been posted!

FS-UAE 2.7.2dev Released

A new development version has been released. Changes in FS-UAE 2.7.2dev:

  • Enable FPU JIT compilation by default on x86-64.
  • Use high-res timer on Windows for fastest-possible mode (perf fix).
  • Parallel port (“printer”) over TCP/IP, added parallel_port option.
  • Fixed crash (abort) with A1200 Blizzard CPU board models.
  • Added Lallafa’s vpar virtual parallel port (not tested).
  • Serial port over TCP/IP.
  • More efficient uae_vm_commit for Linux and OS X.
  • Updated emulation core from WinUAE 3200b15.

Changes in FS-UAE Launcher 2.7.2dev:

  • Fixed /hostgame netplay command (server was started on wrong port).